Our Games

DSG runs a wide variety of Social Deception Style games at the Cons we participate in. Below is a selection of the games we run!


Are you a Werewolf?

A Game of Deception, Paranoia, and Mob Rule!

A vengeful group of villagers must figure out who among them is a werewolf (before it’s too late…)  Are You A Werewolf? is a deception party game for 7-15 players. Players are assigned roles secretly. Most players are Villagers, two or three will be Werewolves. 

The Villagers try to figure out who the werewolves are during the day, and the Werewolves eat the Villagers at night.

Blood on the Clocktower

Blood on the Clocktower is a game of murder and mystery, lies and logic, deduction and deception for five-to-twenty courageous players and one devious storyteller.

A social game played in person, seated in a circle, each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.

Deception: Murder in Hong Kong

A game of deduction and deception for 4-12 players that plays in about 20 minutes.

In the game, players take on the roles of investigators attempting to solve a murder case – but there’s a twist. The killer is one of the investigators! Each player’s role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer’s team must deceive and mislead. This is a battle of wits!

The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice!

Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!

Savage: A Game of Survival

An entire society collapsed after a series of historical events stemmed from greed, anger and fear.

Fortunately, newly formed civilizations are rescuing people from many troubling environments. You and a team of other survivors have joined forces to be rescued and escape the chaos.

However, some of your team members have evil intentions and are secretly allied traitors trying to eliminate the weakest survivor. The traitors’ objective is to undermine the group, by any means necessary, until a survivor is eliminated; the survivors’ objective is to survive all rounds or to eliminate the known traitor.

Can you survive long enough to be rescued?

Secret Hitler

A social deduction game for 5-10 people about finding and stopping Hitler and a fascist takeover.

Players are secretly divided into two teams: the liberals, who have a majority, and the fascists, who are hidden to everyone but each other. If the liberals can learn to trust each other, they have enough votes to control the elections and save the day. But the fascists will say whatever it takes to get elected, advance their agenda, and win the game.

Two Rooms and a Boom!

In this social game of hidden roles and deduction, players are divided into 2 different rooms. Find your teammates, establish trust, and exchange hostages before time runs out and the bomb explodes! It’s the party game that’s always a blast.

A social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team’s Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.